Star Wars: Edge of the Empire

Escape from Mos Shuuta

It has a period of unrest and opportunity in the galaxy.
The Galactic Empire struggles to maintain control in
the midst of civil war. Meanwhile, scoundrels and
smugglers, explorers and expatriates, and fringers of
all types scramble for a living on the edges of
galactic civilization. It is a hard life, but these
renegades have more freedom and opportunity than
any citizen of the Core Worlds.

On the desert world of TATOOINE, a few such
renegades have run afoul of a local crime boss,
TEEMO THE HUTT. Trapped in the tiny spaceport of
Mos Shuuta, the renegades have no choice but to
steal a starship and flee Teemo’s forces.
Fortunately, a suitable starship has recently
docked at the landing bay: a freighter called the
KRAYT FANG, captained by a Trandoshan slaver
named Trex. As they flee through the suns-baked
streets, the renegades duck into the local cantina
to hide from their pursuers…

Our Crew; Pash a smuggler, An’karr a young Twi’lek, and Hygaar of Clan Ursa found themselves in a spot of Trouble with their former employer; Teemo the Hutt.

It was not but a few days ago that Hygaar, whom was working as a hired merc for Teemo, finally drew the line when he escorted a handful of slaves that were to used and abused by Teemo. Among them was An’karr.

It was then Hygaar knew it was time to get out of town and save anyone he could, but he would need help. So he enlisted the help of one of Teemo’s pilots; Posh, who also found himself in the deep end after having dropped a large shipment of spices for Teemo and damaging his ship beyond repair in the process.

And so, they found themselves running from several of Teemo’s thugs and ducked into the local cantina, where inevitably, a fight broke out. They made short work of the gamorreans.

Acting on a tip, they decided the best way out would be to steel the very ship that An’karr had been taken prisoner on; the Krayt Fang. A modified YT-1300 captained by an infamous Bounty Hunter and Slaver, Trex. The only problem was that the Krayt Fang needed a Hyper-matter Reactor Igniter (HMRI) in order to hit light-speed, which they would need in order to escape the clutches of Teemo.

As luck would have it the local junk dealer, Vorn, happened to have one in stock that was previously promised to Trex. But An’karr was able to haggle Vorn into selling it to them, and even at a reduced price!

Their next stop was the local spaceport; they would need to release the docking clamps on the Krayt Fang if they were to make their getaway. An’karr used his roguish charm on the Overseer of the Spaceport, Brynn, in order to allow access to one of their computers.

After releasing the docking clamps it was a simple matter of getting to the Krayt Fang and absconding with it. However they found it prudent to take their route through the back alleys of Mos Shuuta, as it would appear Imperial Stormtroopers were snooping around the town looking for someone, and on the advice of Pash they decided they shouldn’t risk any run-ins should it be them they were looking for.

When they got to the Hangar they found Trex waiting for them along with several Battle Droids, he had been tipped off to their plan somehow.

A short and bloody battle took place that resulted in the death of Trex, but the crew didn’t stick around to take care of the rest of the droids as Stormtroopers had made their way into the hangar and appeared to be setting up a large blaster; it was them they were looking for after all.

Hygaar drug Trex’s corpse into the loading bay of the Krayt Fang and made way to a gunner position, while An’karr installed the HMRI, and Posh made his way to the cockpit. They needed to get out of Mos Shuuta, and fast.

They managed to lift-off in the aging vessel but a pair of Tie Fighters persued them. With some luck and a great deal of skill they blasted the Tie Fighters to spacedust just as the HMRI finished warming up. Pash quickly launched into lightspeed, leaving the cruel world of Tatooine behind them.

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An'karr's Journal, Entry #1
New Meen Village

I am standing on Ryloth, the homeland of my family and my family’s clan.

To say that I had expectations of what this moment would feel like would be to retell my entire young life. I’ve read what I could about Ryloth, the Twi’lek people, and the clans whose history is my own. I’ve been told not to come here, and perhaps now I see why.

The Ryloth I’ve seen in the last two days is a barren Ryloth. In the places that my new friend, Hygaar, and I have traveled, there has been very little love of learning, of art, of music, or skillcraft. These people—my people—live solely to survive. The food I ate daily, carefully cooked by my educated father, is likely finer cuisine an these Twi’leks have ever tasted. My bunk on the Mercurial Warrant is luxurious to a degree I quite frankly feel ashamed of when I see the pallet on which I will be sleeping tonight.

I don’t know which of the people that I walked past in the city of Nabat might have been members of Clan Fenn. I’ll probably never learn if any of the Twi’leks killed by the vile Gand (or his vile criminal employers) who shot me might have been of Clan Secura, or held answers to the mystery of “Aayla.” My mind can’t remain on these things; if there’s one thing I’ve learned from my mighty companion, it’s that I need to keep my mind on what is in front of me.

What’s in front of me is an ugly Ryloth, but I recognize the stalwart heart of my mother in the people that have cared for my damaged left side. These Twi’lleks need the help I had every second of my young life, the help I got from Hygaar when I was locked in that cage on Tatooine. This desolation is a cage of its own, and it’s time to find the keys.

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An'karr's Journal, Entry #2
Angu Drom's Compound

I’ve learned something in the last few hours, and I want to write it down before things go from bad to worse. Pash is injured and unconscious, Hygaar is tearing apart a cantina, and over the course of the past week, I’ve taken the lives of of seven sentient beings.

It could have been nine; it nearly was. Hygaar said (before running headlong into this dark building) that I could decide whether the two men who survived our attack lived or died. It occurs to me that I’ve made that decision seven times already—with Trax (a decision I’d gladly make again), with the Gand, with the Gammorean guards and the drunken soldiers that crashed in New Meen.

At the time, pulling the trigger on this rifle I’ve gotten my hands on seemed like the only choice to make. I’ve been calmer with each fight we’ve gotten into, and I almost didn’t think about killing the two guards who are laying unconscious outside the compound now. Looking at Pash, I still rather would like to.

I need to say to myself, and put it writing, that just because I want to take a life, I do not always have to. That’s line I’m going to learn to walk, if this is my life now. I may need someone else to make a similar choice in my favor at some point down the road. If this is my life now.

I should go check on Pash. And see if Hygaar found any Corellian brandy.

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An'Karr's Journal, Entry #3
Krayt Fang

So Hygaar and I killed a Hutt today. That was exciting.

When I think back on the last few weeks, of how my bad decision to trust the wrong people led me to a slave cell on Tatooine, and from there into the company of Pash and Hygaar, and from there to the hold of a stolen ship, and Ryloth (I’m still thinking about that dream), and New Geonosis, and back to the other side of that cell with a blaster rifle in my hands that I’ve used to kill a lot of people…I feel tired. I’ve been shot, and chased, and had Trandoshan blood smeared across my face.

I dropped a three-ton chandelier through a Hutt’s head. There’s a sentence I never thought I’d write, because those words don’t go together in that order.

We’ve picked up a crew—a droid, a whole damn droid—a Twi’lek mercenary who is, quite frankly, terrifying, and a Wookiee who is as wide as he is tall. They helped us escape the palace, and now, here, they’re a part of our crew on this trash heap called the Krayt Fang. Also we finally found Corellian brandy.

It’s been a while since I thought about ship quality, or anything that I considered commonplace back on the freighter. It feels weird that my mind is preoccupied now with a single thought:

What in the worlds are we going to do now?

And the weirder part about that is:

I have a few ideas.

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